![]() For instance, there’s the infamous 1986 Taito release Takeshi no Chōsenjō: a vanity project from Japanese actor Beat Takeshi that was not only intentionally obtuse in its design but featured a section where you had to sing karaoke into your Famicom controller’s microphone. Sometimes, the games were held back due to cultural differences or hardware restrictions. So many games appeared on both the Famicom and the NES, but a surprising number of titles never made that journey across the world in their day. Of course, not all of those developers’ ideas made it to the West. by 1985, they definitely had a grasp on both the hardware and some crucial console game design principles. That gap gave Japanese developers time to work out some technical kinks and build up enough of a library to ensure that. ![]() For gamers in the US, the two-year gap was a godsend. Two years later, it was released in the United States as the Nintendo Entertainment System (NES), just in time for the console’s first true crown jewel release, Super Mario Bros. In 1983 Japan released the Famicom, which changed gaming forever.
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